It retains the initial charm that drew me in two years ago, with continued work to expand on its premise, coupled with what looks to be a healthy economy. Roller Champions has been in the pipeline for some time for Ubisoft, but it finally appears to be nearing completion. We also know Ubisoft hopes to support its free-to-play model with monetization, the first instance a "Premium" track coming to its pass. ![]() While the shop accepts earnable in-game currency dubbed Wheels, there's also "lootball" random drops and a "Roller Pass" with a few dozen tiers of rewards. This all comes with a rewarding loop of player cosmetics, switching out your attire with new items as you progress. While Roller Champions ships with one core game type, additional modes like ranked play, a time-based "hot potato," and a communal skate park aim to inject more ways to play. The title's future now rides on the final content offering and how that resonates with players, as a multiplayer title so heavily dependent on an active community. Ubisoft is yet to lock down a firm release date for Roller Champions, but with its closed beta rolling out on February 17 through March 1, the end of development is rapidly closing in. And while each track has the same simple oval layout, each course's specifics will vary, with tweaks to the surfaces factoring into plays. ![]() It means that its sole three-versus-three mode provides ample action despite the relatively small player count, and providing more guidance over a more open pitch. The curved track also means a cyclical arena, condensing the match into a tight channel. The resulting gameplay feels consistent and responsive, best experienced with a controller in-hand. That includes pumping a ramp to gain momentum from the curvature of the track or grabbing onto teammates to pull yourself forward, each contributing to a sense of more nuanced control. You don't have a throttle or steering, but instead, rely on physics and positioning to keep moving. In-line skating is fundamental to the dynamics of gameplay, as is each arena's design. The movement has proven to be one of Roller Champions' defining traits. All of which resulted in an infinite loading screen after an initial two hours of play.Source: Ubisoft Entertainment SA (Image credit: Source: Ubisoft Entertainment SA) ![]() The user restarted their PC and their router, ran Ubisoft Connect as an admin, and even reinstalled the game. ![]() u/PPMaster21 said: nearly every time I try to find a match it crashes when I try to join the skatepark it crashes every time, I’m on PlayStation btw.” Fellow user Vozki said they had similar issues on PC, with many usual fixes not working. User u/drummerman2015 said, “the game crashes every time I hop into a match (Xbox series X).” Meanwhile, similar issues were happening on PlayStation. Many players have taken to the Roller Champions subreddit to discuss problems they are facing on the game’s launch day. We're aware of the issues affecting connectivity for Roller Champions and are working towards resolving this ASAP: Despite many alpha and beta tests in the last couple of years, Roller Champions has been plagued with crashing issues on all platforms for many. Ubisoft’s free-to-play multiplayer game Roller Champions launched today on PS4, PS5, Xbox One, Xbox Series X, S, and PC.
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